Warning

If a fluorescent tube drops and it breaks, it will implode! Use care in handling.

■ Remove Fluorescent Light Assembly

Switch OFF power to the game. Remove the marquee glass (above). Disconnect the fluorescent light assembly from its power cable. Remove the screws fastening the assembly to the cabinet and lift out the assembly.

■ Remove Speakers

Switch OFF power to the game. Remove the tamper resistant screws from the steel speaker screen. Remove the baffle, taking care not to damage the speaker enclosure seals. The speakers pull out from the front of the cabinet. Be sure to disconnect the cabling and remove the nuts on the mounting bolts before attempting to pull the speakers out of their enclosure. The speakers are mounted in an acoustical enclosure, carefully reinstall the seals upon completing any task in the speaker enclosure.

■ Volume Control, Test/Diagnostics Switch, and Service Credit Switch

Open the coin door to locate the games volume control and diagnostic switches on the small panel atop the cash box cover. The Volume Control is the white knob on the left end of the panel. Turning the knob clockwise increases the volume. The upper right switch on the bracket is the Test/Diagnostics Switch that enables activating the games test mode. The lower right switch is the Service Credit Switch, which allows adding credits to a game for service testing without affecting the games bookkeeping total.

Game Features

NBA JAM is a one to four player game.

Starting Up

Switch ON power to the game. A "rug" pattern appears on the CRT screen. When the "rug" pattern ends, the screen shows CHECKING SCRATCH RAMS, and then CHECKING ROMS. The next screen shows NBA JAM REVISION LEVEL, CMOS TEST OK, and the COIN SETTING. The game then moves to the Attract Mode.

Insert the desired amount of coins or tokens. Select which player receives the credit by pressing the appropriate Player Start Button.

NOTE: When an error is detected during Start-up Tests, game start-up does not progress, and an error message appears on the screen.

Player Controls

■ Player Start Button

Each start button allows the corresponding player to begin game play.

The Turbo Button enables players to run faster and it enhances other actions as well (i.e. dunks, faster passes, etc.).

■ Shoot/Block Button

The Shoot/Block Button enables players to cause their on-screen player to shoot on offense and jump/block on defense.

■ Pass/Steal Button

The Pass/Steal Button enables players to cause their on-screen player to pass on offense and steal on defense. *

fl Joystick

Each players Joystick controls the eight-way movement of their on screen player.

player 1

player 2

shoot/block pass/steal turbo shoot/block pass/steal turbo

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